07-28-2025, 04:13 PM
== Excellent Cadet, much better :-), as we progress just be mindful to use that throughout and to also use double spaces between each paragraph ==
== Lesson two: Plots, GM Input, Character Hijacking, and New Content:
We have two types of plots here on Federation Space: the main plot and subplots. Main plots affect the entire ship and are directed by a Game Moderator (GM). Subplots are an underlying story being told within the main plot. A subplot can be run by any player with prior approval of the ship’s CO (or FO).
An example of the difference between the two: The main plot is about the ship falling under attack. A subplot would be a character dealing with an on ship pregnancy or maybe trying to write the next great holonovel.
GMs:
Game Moderators (GMs) guide the ships’ missions along. Every ship has a mission, of which only the GMs of a ship know the mission details.
Your job is to write what your character sees and what their reaction is. The GM will provide any unknowns about the plot. This input will have significance to the direction of the mission. This is why characters should keep posts open ended on anything that might affect the mission’s direction or outcome. As your character performs an action, such as performing a diagnostic scan, leave the result of the scan unknown. The GM will explain what the outcome of the action is.
When you need GM input on something, for example results of a diagnostic scan, one only has to make a request at the end of the post. The request can look like:
== GM Input, please? ==
Or it can also be a more specific request, such as:
== GM Input: Result of the diagnostic, please. ==
Take a look around at the active ships on Federation Space to see characters ask for GM input.
Character Hijacking:
The next element we’re going to cover is character usage. Unless you have permission from the player, you cannot post any speech, thoughts or movements for another character (PRC or NRC) that isn’t yours, unless the character has already done so in game. This is called character hijacking and is not permitted on Fed Space. Some players might not mind, but even minor things such as a nod of the head or a shrug of the shoulders can be considered hijacking.
For example, if you write in your next post that Captain Maddie Allen suddenly appeared and started dancing the Hokey Pokey, you would have hijacked another character.
Character Movement on Ships:
I’m sure you have noticed a ship has multiple threads on it for various locations that a player can post, such as the bridge, sickbay, and security offices. Oftentimes while on a mission players travel throughout the ship to accomplish their orders. To help follow the plot when a player is transitioning from one thread to another they should make a notation at the end their post like this: >> Sickbay >> The arrows and location found at the bottom of a post tells readers where this character will post next.
When the player makes their next post, the player should make a notation at the beginning of their post like this: << Bridge << The arrows and location found at the top of a post indicate that is where a player has just come from.
Time for more writing! In your next post, continue showing your use of our formatting techniques you learned in lesson one and ask for GM input. I will be acting as your GM.
== Holodeck 04 ==
Amelina had spotted Mendoza approach the holodeck, and offered her a warm reassuring smile as she came to a stop and awaited what would come next. The Instructor also noted that she had made it with time to spare, which showed the importance of wanting to be ready, and present for what was a very important step in becoming a Midshipman. Amelina also knew that small talk would be kept to a minimum, and she would always be available after should anyone wish to talk about their experience or something else.
" Ah Cadet Mendoza, welcome to your final examination, in a moment you'll step through these doors and begin".
Activating the programme, Amelina stood to the side of the holodeck doors, and once Mendoza was ready and stepped inside, she would find herself inside a space station as part of an away team from the USS Vixen. Their orders were to investigate and find out why the scientists and researchers who called it home, had stopped checking in regularly. From a first glance everything appeared to be normal, with the equipment and consoles running as they should, apart from the distinct lack of anyone being there to welcome them.
== Tag Mendoza ==
== Lesson two: Plots, GM Input, Character Hijacking, and New Content:
We have two types of plots here on Federation Space: the main plot and subplots. Main plots affect the entire ship and are directed by a Game Moderator (GM). Subplots are an underlying story being told within the main plot. A subplot can be run by any player with prior approval of the ship’s CO (or FO).
An example of the difference between the two: The main plot is about the ship falling under attack. A subplot would be a character dealing with an on ship pregnancy or maybe trying to write the next great holonovel.
GMs:
Game Moderators (GMs) guide the ships’ missions along. Every ship has a mission, of which only the GMs of a ship know the mission details.
Your job is to write what your character sees and what their reaction is. The GM will provide any unknowns about the plot. This input will have significance to the direction of the mission. This is why characters should keep posts open ended on anything that might affect the mission’s direction or outcome. As your character performs an action, such as performing a diagnostic scan, leave the result of the scan unknown. The GM will explain what the outcome of the action is.
When you need GM input on something, for example results of a diagnostic scan, one only has to make a request at the end of the post. The request can look like:
== GM Input, please? ==
Or it can also be a more specific request, such as:
== GM Input: Result of the diagnostic, please. ==
Take a look around at the active ships on Federation Space to see characters ask for GM input.
Character Hijacking:
The next element we’re going to cover is character usage. Unless you have permission from the player, you cannot post any speech, thoughts or movements for another character (PRC or NRC) that isn’t yours, unless the character has already done so in game. This is called character hijacking and is not permitted on Fed Space. Some players might not mind, but even minor things such as a nod of the head or a shrug of the shoulders can be considered hijacking.
For example, if you write in your next post that Captain Maddie Allen suddenly appeared and started dancing the Hokey Pokey, you would have hijacked another character.
Character Movement on Ships:
I’m sure you have noticed a ship has multiple threads on it for various locations that a player can post, such as the bridge, sickbay, and security offices. Oftentimes while on a mission players travel throughout the ship to accomplish their orders. To help follow the plot when a player is transitioning from one thread to another they should make a notation at the end their post like this: >> Sickbay >> The arrows and location found at the bottom of a post tells readers where this character will post next.
When the player makes their next post, the player should make a notation at the beginning of their post like this: << Bridge << The arrows and location found at the top of a post indicate that is where a player has just come from.
Time for more writing! In your next post, continue showing your use of our formatting techniques you learned in lesson one and ask for GM input. I will be acting as your GM.
== Holodeck 04 ==
Amelina had spotted Mendoza approach the holodeck, and offered her a warm reassuring smile as she came to a stop and awaited what would come next. The Instructor also noted that she had made it with time to spare, which showed the importance of wanting to be ready, and present for what was a very important step in becoming a Midshipman. Amelina also knew that small talk would be kept to a minimum, and she would always be available after should anyone wish to talk about their experience or something else.
" Ah Cadet Mendoza, welcome to your final examination, in a moment you'll step through these doors and begin".
Activating the programme, Amelina stood to the side of the holodeck doors, and once Mendoza was ready and stepped inside, she would find herself inside a space station as part of an away team from the USS Vixen. Their orders were to investigate and find out why the scientists and researchers who called it home, had stopped checking in regularly. From a first glance everything appeared to be normal, with the equipment and consoles running as they should, apart from the distinct lack of anyone being there to welcome them.
== Tag Mendoza ==